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*Rawr*
Joined: Sept 2006 Gender: Male  Posts: 81 Karma: 5 |  | Alliance Codes « Thread Started on Sept 20, 2006, 1:19pm » | |
So, time to choose which side you want to be on. To choose Maximal or Predacon comes with a set of codes to follow by. Which one is yours?
The Maximal Pax
1. Race is meaningless; All Are One. The Letter: The "All Are One" saying is said to date back to the Third Great War, when Autobots promised they would fight for freedom "until all are one." Assumedly, this problem was resolved when the Great War finally reached its conclusion. Maximals and Predacons alike are one under Cybertron, and should be considered equals. The Truth: One of the most scoffed-at sections of the Pax. Though many Maximals do indeed regard Predacons as their equals in life and law, there are just as many who are racist against them, seeing them only as the Decepticons from whom they have descended. The conflict between the Maximals who follow this element of their peace code and those who do not is sometimes as great as the conflicts between the races themselves.
2. Freedom is the right of all sentient beings. The Letter: Optimus Prime's saying has filtered its way into Maximal parlance. Taken literally, it means that no race should be subjugated under Maximal law. It is the "Prime Directive" of Maximal space travel—conquer no planets already inhabited; make peace with other cultures and nations; allow them to govern and provide for themselves. The Truth:This directive is followed universally, save on Cybertron itself—where domination over Predacons is the expected norm. The occasional rogue Maximal commander who violates this rule does so usually under the penalty of criminal prosecution.
3. Let peace prevail over battle. The Letter: The Maximal race is in constant fear of a return to Cybertron warring. Therefore, this code states that peaceful solutions can and must be found over any violence, even the retaliatory type. The Truth: This is all well-and-good on Cybertron, where warlike acts can be discussed in committee, but this rule simply doesn't work on foreign planets if there's a sudden rebellion. It's scrap or be scrapped when you're out on your own, and Maximals know this just as well as they understand the good intentions behind their own code.
4. Respect the heroes of the past. The Letter: The Great War was a terrible time, but it was also a time of great heroes and great deeds. Respect those deeds for what they are; though war is in the past, it should be understood. The Truth: A very popular addition to the code, for hero-worship is a common trait of any intelligent race. On the good side, this rule has led to everything from war documentaries to novels to comic books. However, it is just as easy to make light of the past, and some of the racist "stupid Decepticon jokes" Maximals compose are even better than the "Autobot jokes" Predacons like so much.
5. Support a return to the Golden Age. The Letter: Ages ago, Cybertron was a place of utter peace and prosperity. With continued work, the world can again be that bright, without the stain of racial disharmony. The Truth: The Golden Age is one idea, but—most Maximals know—it was also a time of very little economic development, very little political development, and no exploration. Some question if a return to a backwater "age of peace" is really in the best interest of their planet...or if, perhaps, war is simply the unfortunate result of continued progress.
The Maximals, for the most part, follow their code well, though some more strictly than others.
The Predacon Honor Code
1. No fair challenge may be ignored. The Letter: A law dating back to the ancient days of the Great War still holds true in the eyes of the most devout Predacons. Challenges for leadership are many, and challenges must be upheld with proper honor. The Truth: A leader once in a position of power dare not allow such a thing as an archaic Decepticon rule to stand in his way. Leaders have been known to let their most loyal followers be the ones to put down a leadership challenge.
2. All challenges must be fair. The Letter: It is not honorable to outnumber an opponent, nor outweapon him. There is great honor in winning, but never let a Predacon shoot an opponent while he is down, nor while he is unarmed. The Truth: The most powerful of Predacons know how to cheat in a challenge: it's a rule they learned long ago. If to back down when one has a marked advantage would be foolishness, to lose a way to gain advantage is just as bad.
3. Failure is to be punished. The Letter: Those Predacons that fail in their duties, either to allies or the Predacon force itself, should be chastised, ostracized, or terminated. Predacons do not allow for the weak among their ranks. The Truth: Predacon leaders love this rule and love to evoke it to weed the unwanted out of their armies. However, Predacons in need of allies may let small transgressions go... Predacons in dire need ignore larger transgressions, too. Many of the Predacons who fight the Maximals do so because they are weak—war is their only chance to move up in the world.
4. Successful treachery keeps the leader strong. The Letter: While failure is punished severely, when treachery within ranks is successful, it keeps Predacon leaders sharply focused. Treachery which does not fail is to be praised. The traitor himself should be destroyed. The Truth: The most popular type of treachery of late has become desertion and defection: who wants to be a Predacon, when those rich Maximals are recruiting? This type of treachery cannot be conquered by a Predacon individual, but must be met on the battlefield. However, this rule is followed more carefully than one might think. Predacon leaders love a chance to point out when their troops have been disloyal.
5. It is an honor to die for one's cause. The Letter: When a Predacon dies, let it be on the battlefield, winning the war for his side. Let it not be in hiding from the truth of war. The Truth: Who wants to terminate, when Cybertron life can be so long? There are more self-serving Predacons than this rule suggests; plenty of Predacons are sick of the war, and while kissing up to the Maximals isn't their idea of a good life, it's better than the alternative.
Ironically, the Predacon Honor Code has created as many harsh rulers as it has created fine warriors. Those who follow it to the letter are few.
© The Transformers/White Wolf RPG
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